Title: Network Defense Games Speaker: Navin Rustagi, University of New Mexico Date/Time: Thursday, June 24, 2010, 10:00 am MDT Location: CSRI Building/Room 90 (Sandia NM) Brief Abstract: Attacks on the Internet are characterized by several alarming trends: For the first part of the talk we consider a game between an alert and a worm over a large network. We show, for this game, that it is possible to design an algorithm for the alerts that can prevent any worm from infecting more than a vanishingly small fraction of the nodes with high probability. Critical to our result is designing a communication network for spreading the alerts that has high expansion. The expansion of the network is related to the gap between the first and second eigenvalues of the adjacency matrix. Intuitively high expansion ensures redundant connectivity. We Also present results simulating our algorithm on networks of size up to 2^{25}. In the second part of the talk we consider the virus inoculation game which models the selfish behavior of the nodes involved. We present a technique for this game which makes it possible to achieve the ``windfall of malice" even without the actual presence of malicious players. We also show the limitations of this technique for congestion games that are known to have a windfall of malice. [Editors note: The "windfall of malice" is the counterintuitive phenomenon when malicious participants in a game change the behavior of the "good" players is such a way that the resulting social welfare score is higher than it would be without the malicious players.]CSRI POC: Cindy Phillips, (505) 845-7296 |